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“Switch 2 Nintendo Direct Reveal Surfaces as a Top Contender for Most Disappointing Game of 2026”

**Title: Tokyo Scramble: The Newest Gaming Catastrophe**

As the year unfolds, gamers stay vigilant for fresh releases, but enthusiasm can quickly sour when faced with underwhelming titles. One game currently drawing criticism is *Tokyo Scramble*, a Switch 2 exclusive inspired by the renowned survival horror franchise *Dino Crisis*. Although it was unveiled during a recent Nintendo Direct event and sparked a considerable amount of anticipation, the actual experience has fallen short of expectations since its debut on February 11, resulting in a flood of unfavorable reviews.

Per *TheGamer*, the reviews for *Tokyo Scramble* have been notably disappointing. It presently boasts a 19 percent Critic Recommend score on OpenCritic, along with a “Generally Unfavorable” rating of 40 out of 100 on Metacritic. Critics have been sluggish in reviewing the game, possibly due to a lack of review codes or overall disinterest, further complicating its reception.

While reviewers have voiced their dissatisfaction, *Tokyo Scramble* has reportedly propelled *Code Violet* back to the status of the year’s lowest-rated game temporarily, after a minor rise to a 66/100 score from *33Bits*, pushing its average to 48. The increasing influx of scores for *Tokyo Scramble* suggests that its standing could deteriorate further, but as it stands, *Code Violet* retains the lead in negative recognition.

Despite its disastrous critic ratings, *Tokyo Scramble* has managed to attain a user score of 6.6/10 on Metacritic, albeit with only 14 user reviews influencing the overall rating. This score has been swayed by a notably excited user who awarded it a 10/10—a glaring contrast to their 0/10 rating for the well-regarded *Eternal Darkness: Sanity’s Requiem*. Such outlier ratings emphasize the inconsistency and often dubious nature of user-generated ratings on platforms like Metacritic.

The troubling launch of *Tokyo Scramble* serves as a clear reminder of the erratic nature of video game releases, where excitement can quickly shift to disillusionment. As developers and publishers gaze toward the rest of the year, the industry keenly observes to see if any other titles can usurp *Code Violet* as the year’s most poorly reviewed game.

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Thorough Summary of Star Wars: Galactic Racer

Star Wars: Galactic Racer is a eagerly awaited entry in the Star Wars gaming series, breaking away from the typical themes of Jedi and lightsaber battles. It instead offers an exhilarating racing experience akin to classic games such as Star Wars: Racer’s Revenge. Set to debut in 2026, this arcade-style racer is being crafted by Fuse Games, a development team established by former Criterion creators known for their talent in high-speed racing titles.

What is Star Wars: Galactic Racer?

Revealed at the 2025 Game Awards, Star Wars: Galactic Racer is crafted as a track-centric, arcade racing game that will include a full single-player narrative featuring both new and returning characters. Players can look forward to a diverse range of race tracks, each providing a distinct racing adventure within the cherished Star Wars galaxy.

When is Galactic Racer launching?

While a precise launch date is yet to be announced, the game is expected to arrive sometime in 2026.

What platforms will it be available on?

Star Wars: Galactic Racer will be accessible on PlayStation 5, Xbox Series X/S, and PC.

Is there podracing in this game?

Yes, podracing will feature in Galactic Racer. Initially, there were doubts about its presence following the first teaser, but developers reassured fans that the game will include podracing in addition to various speeders and vehicles, highlighting a wider Star Wars racing experience rather than focusing solely on podracing.

Is it true that some former Burnout devs are making this?

Absolutely, Fuse Games consists of developers who have previously worked with Criterion Games, renowned for popular releases like Burnout Paradise and Need for Speed: Most Wanted. Their extensive knowledge of the racing genre is anticipated to enhance the game’s mechanics and overall thrill.

Is Star Wars: Galactic Racer an open-world game?

No, Galactic Racer is not an open-world title like Forza Horizon or Burnout Paradise. It is designed as a track-based racer, taking cues from earlier Burnout installments.

Is there multiplayer in the game?

Yes, the game will incorporate multiplayer modes, permitting up to 12 players to compete online. An online ranking system is also being developed, further enhancing the competitive elements of the game.

When is Galactic Racer set in the Star Wars timeline?

Star Wars: Galactic Racer is positioned after the events of Return of the Jedi, though its exact timeframe within the greater Star Wars lore is not the main focus for the developers. They indicate that the aftermath of the galactic civil war creates a captivating environment for the racing culture to thrive.

Wait, was that Sebulba from The Phantom Menace?

Yes, Sebulba makes an appearance in the game, now represented as an older version of himself with a notable beard, suggesting his development since competing against Anakin Skywalker.

Will Star Wars: Galactic Racer include a battle pass or seasons?

No, the developers have confirmed that Galactic Racer will not implement a battle pass or seasonal content, as it is intended to provide a premium game experience with a thorough campaign, arcade mode, and multiplayer features without adopting a free-to-play approach.

Will you be able to walk around on foot in Star Wars: Galactic Racer?

Yes, the game will enable players to roam in a social hub where they can engage with NPCs and upgrade their vehicles, adding a community aspect to the gameplay.

This is cool and all, but I wish we’d get a big KOTOR-like RPG Star Wars game again…

Great news, as there are indeed plans for a new KOTOR

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Developers of The Simpsons: Hit & Run and Prototype Launch New Studio with Innovative Direction

The time is upon us! The time to once again become radical, as from the ashes of developers Radical Entertainment and Hothead Games a sort of but not really new studio has been born: New Radical Games. It does seem like Hothead drew the short straw here name wise. But given that Radical were known for the likes of The Simpsons: Hit & Run and the Prototype games, and Hothead made, uh, The Baconing, the choice feels apt.

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Concerns Voiced by Steam Users Regarding the Dominance of AI Art at Steam Next Fest

### Steam’s Next Fest: The Battle Between Innovation and AI-Created Content

Steam’s Next Fest has been recognized as a biannual event that presents hundreds of demos from both triple-A and indie game creators. This week-long event aims to give players a sneak peek at upcoming games, fostering excitement and anticipation within the gaming community. Nonetheless, the latest editions of Next Fest have raised concerns among players and developers, primarily due to the overwhelming number of low-quality games referred to as “slop” and the increasing occurrence of titles that employ generative AI for asset development.

#### Community Input and Evolving Perspectives

In recent dialogues on platforms like Reddit, users have voiced their discontent with the present condition of Next Fest. The prevailing feeling is evident: the colossal number of games has become excessive, leading many to filter games by popularity or user ratings instead of exploring the entire array of demos offered. This tactic undermines the event’s original purpose—enabling indie developers to achieve visibility and connect with gamers who might not have encountered them previously.

A Reddit user aptly captured the disenchantment with the event, stating, “I don’t feel very compelled to check out demos with AI art capsules,” reflecting a growing skepticism toward games that heavily depend on AI-generated imagery, which some gamers view as a lack of authentic artistry and craftsmanship.

#### The AI-Disclosure Conundrum

Complicating matters further is the apparent mishandling of Valve’s AI disclosure policy. While developers are mandated to disclose the use of AI-generated assets, numerous titles featured in Next Fest lack proper disclosure tags, creating doubts among players. Observers contend that without enforceable repercussions for not disclosing AI usage, developers might be encouraged to obscure their transparency.

One user remarked on the current measures’ insufficiency: “There is no real penalty so far for not disclosing.” This underlines a trust-based system that appears to benefit developers who may wish to hide their use of AI-generated content instead of promoting a fair gaming marketplace.

#### Community Proposals and Irony

In response to these hurdles, the community has proposed practical solutions, such as filtering games by popularity and reviews to navigate the influx of new releases. However, this presents an ironic scenario; it contradicts Next Fest’s goal of highlighting lesser-known indie titles. One community member remarked, “These last few fests I’ve just had to sort by popularity… It’s just too exhausting to filter through.”

This feeling resonates deeply with gamers who believe that the essence of the festival—unearthing distinctive indie titles—has been eclipsed by the surge of low-quality or AI-dependent games.

#### Difficulties for Indie Developers

Conversely, the swift emergence of AI-generated assets has unintentionally fostered a concerning environment for genuine indie developers. Many have reported experiencing false accusations of using AI in their games, leading to unjustified skepticism among potential players. Conversations on forums like r/IndieDev underscore the challenges developers face as they navigate these unfounded allegations, further complicating their attempts to showcase their unique creations during Next Fest.

It is clear that the responsibility lies with Valve to tackle these urgent issues. As the distinction between traditional game development and AI-generated content continues to blur, it becomes increasingly difficult for consumers to differentiate between what is genuinely handcrafted and what results from an algorithm.

#### Conclusion

Steam’s Next Fest continues to serve as a vital platform for unveiling new games, yet the inclusion of poorly devised titles and generative AI assets is driving a reassessment of how these events are organized and managed. As the gaming terrain evolves, it is essential for Valve to enforce more robust measures that protect both consumers and authentic developers, guaranteeing that future festivals can celebrate creativity and innovation rather than compromising their value with substandard offerings.

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Insomniac Games Announces Wolverine Release Date for PS5, Speculation Begins on Potential PC Port Launch Window

Remember how literally only two weeks ago, PlayStation held one of their “Look at the State of the Place, You’ve Made Such a Mess!” presentations? There were plenty of announcements that landed with suitable aplomb, like a new Castlevania, a proper look at Silent Hill: Townfall, and a reveal of remakes of the OG three God of War Games. So it strikes me as perhaps a bit odd, and funny, that today Insomniac Games have, with quite little fanfare, confirmed the release date of their Wolverine joint.

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Arc Raiders Encounters Rivalry with Marathon

**Marathon vs. Arc Raiders: The Battlefield vs. Call of Duty Dynamic of 2026**

As the gaming sector advances into 2026, two significant titles are set to vie for supremacy in the multiplayer shooter arena: Bungie’s *Marathon* and Embark Studios’ *Arc Raiders*. The resemblances between these games evoke memories of the historical clash between *Battlefield* and *Call of Duty*, prompting the question: which game will take which position?

### The Competitive Landscape

*Marathon*, Bungie’s forthcoming release, is positioned to enforce a zero-tolerance stance against cheating, framing itself as a strict contender committed to fair competition. Bungie’s dedication sharply contrasts with *Arc Raiders*, which has adopted a three-strike anti-cheat system. Following its recent Shrouded Sky update, *Arc Raiders* admitted its challenges with cheat detection, stressing the intricacies of their systems and the application of behavioral data to spot cheaters, which typically does not permit immediate bans. This reaction underscores a key difference in approach: whereas *Arc Raiders* relies on a gradual enforcement strategy, *Marathon* is taking a definitive stance that could bolster player trust and game integrity.

### The Rumor Mill and Game Delays

In relation to *Call of Duty*, Activision has recently refuted rumors concerning a standalone *Zombies* game. A leak from TheGhostofHope hinted that Activision was contemplating releasing two distinct titles for the forthcoming Xbox in 2027. In an uncommon public rebuttal, the official *Call of Duty* account remarked, “The rumor factory working overtime. This ain’t it.” This episode exemplifies the efforts by gaming firms to steer their narratives amid public rumors, mirroring past disputes surrounding franchise expansions and game offshoots.

Moreover, *Mouse: P.I. for Hire*, a noir-themed animated shooter, has postponed its launch from March to April 2026. Developers highlighted the necessity for more development time to guarantee a refined gaming experience, emphasizing the significance of quality over a rapid release.

### Nostalgia and New Developments

In a nostalgic twist, Radical Entertainment, the creators of the original *Prototype*, have rebranded as New Radical Games. While the intellectual property remains under Microsoft’s ownership, the possibility of a new *Prototype* entry acts as a homage to the studio’s rich history, rekindling excitement among fans eager for revivals of classic titles amidst a fiercely competitive environment.

### Conclusion: The Face-Off Ahead

With the changing dynamics between *Marathon* and *Arc Raiders*, it is evident that competition fosters innovation and advancement within the genre. Just as *Battlefield* and *Call of Duty* revolutionized multiplayer gaming, the rivalry between these two impending titles may drive developers to enhance their offerings, ultimately benefitting players. As the gaming community observes keenly, the result of this competitive landscape is certain to influence the trajectory of future first-person shooters.

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Horizon Multiplayer Game Introduces Surprise Playtest Alongside Marathon Server Stress Test

### Live-Service Game Betas: Horizon Hunters Gathering and Marathon

The video gaming landscape is shifting, especially with the emergence of live-service games that guarantee ongoing content updates and sustained player involvement. Sony’s recent efforts in this area feature the newly announced spin-off game **Horizon Hunters Gathering** and Bungie’s eagerly awaited **Marathon**. Both titles are currently at significant points in their development, with closed and open beta tests set to occur at the same time, prompting curiosity and inquiries from the gaming community.

#### Horizon Hunters Gathering: Initial Closed Beta

**Horizon Hunters Gathering** is scheduled to hold its first closed beta from February 27 to March 1, accessible on PlayStation 5 and Steam. Players who expressed interest in testing the game began receiving confirmation emails on February 24, indicating growing excitement for a co-op action experience. The closed beta will feature two unique game modes and three playable characters, enabling selected players to delve into the lively world and mechanics of this new title.

The game aims to meld familiar elements that fans of the **Horizon** franchise will appreciate, intertwined with innovative gameplay mechanics designed for a co-op setting. As it aims to establish a presence within the live-service genre, the feedback from the closed beta will be essential for the developers to enhance player experiences prior to its full launch.

#### Marathon: Open Beta Server Slam

Unlike Horizon’s closed beta, Bungie’s **Marathon** is organizing an open beta server slam from February 26 to March 2 across Xbox, PlayStation 5, and PC platforms. This forthcoming title is framed as an extraction shooter, pledging high-stakes gameplay and teamwork. With Bungie’s extensive background in creating iconic multiplayer experiences, expectations are high as the studio gears up to reveal **Marathon**’s distinct approach in an open setting.

The strategy behind the open beta server slam reflects Bungie’s dedication to community involvement, permitting a wider player base to test the game. As Bungie prepares for the launch, insights obtained from this beta will not only improve gameplay mechanics but also assess server capacity and overall player interest in the title.

#### Overlapping Betas: A Strategic Oversight?

The simultaneous timing of both beta tests has sparked discussions regarding strategic planning within Sony. Although it may not appear to be a direct competition given the differing gameplay styles—**Horizon Hunters Gathering** emphasizing cooperative play versus **Marathon**’s extraction shooting—having both events coincide could dilute potential player engagement. Fans may find it difficult to join in both betas, ultimately impacting player feedback for each game.

The scheduling of these beta tests shines a light on Sony’s live-service strategy, particularly following recent organizational changes, including the shutdown of the cherished remaster studio, Bluepoint Games. The gaming community remains wary about Sony’s dedication to live-service models, concerned that the emphasis on multiplayer experiences might overshadow the single-player narratives that have characterized their brands.

As the beta tests draw near, the gaming world is closely observing how these titles will be received and what feedback will result. The overlap may underscore internal challenges within Sony’s gaming strategies, but it also presents a unique chance for players to experience two varied gameplay styles in a condensed period. The responses from these early access phases will be crucial in influencing the future of both **Horizon Hunters Gathering** and **Marathon**, as they both seek attention in a competitive gaming market.